/*
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 * and open the template in the editor.
 */
package GameExample;

import Framework.*;
import javax.microedition.lcdui.Graphics;

/**
 *
 * @author Wanboo.UIT
 */
public class CMainGameScreen implements CGameScreen
{
    public CMainGameScreen() 
    {
    }
    
    public void keyHnd(int keys) 
    {
  
    }

    public void pointerPressed(int x, int y) 
    {
       
    }

    public void pointerDragged(int x, int y) 
    {
        
    }

    public void pointerReleased(int x, int y) 
    {
        
    }

    public void update(long elapsedTime) 
    {
       
    }

    public void draw(Graphics g) 
    {
       g.drawImage(CResourcesManager.getInst().imgIcon,0,0,Graphics.TOP | Graphics.LEFT);
    }

    public void unloadResources() 
    {
        
    }
    
}
